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Old Feb 06, 2008, 02:36 PM // 14:36   #41
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Quote:
Originally Posted by Red Sonya
Yeah I want the BEST armors to be player made and only the very dedicated to crafting will be able to make them. It would be kewl if they are going down the same path of LOOKS only difference then the highly trained and professional crafters could make all kinds of armors with insignias like our capes in the game now. It would be kewl to have a player made crafting economy along with armors dropping in the game as well. I'd really like to see some set armors like in Diablo 2 where you get bonus stats if you have the whole set. But, not a bought set, only sets you found while adventuring.
Your idea was fine and dandy and I was evenagreeing with you til you mentioned the bolded part

ITS GUILD WARS PEOPLE, YOUR NOT SUPPOSED TO HAVE BONUSES THAT OTHERS MAY NOT BE ABLE TO GET!!!
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Old Feb 06, 2008, 02:50 PM // 14:50   #42
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Originally Posted by Lonesamurai
Your idea was fine and dandy and I was evenagreeing with you til you mentioned the bolded part

ITS GUILD WARS PEOPLE, YOUR NOT SUPPOSED TO HAVE BONUSES THAT OTHERS MAY NOT BE ABLE TO GET!!!
No that's Guild Wars 1.


Thinking the same rules and game methology applies to a sequel is, quite frankly, ignorant.
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Old Feb 06, 2008, 03:00 PM // 15:00   #43
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I like this crafting idea. Sounds a little like Runescape, which I had fun playing. Having a crafting profession would be nice, so we could have all the warriors in the army, but also have the most important aspect of a fight force, that is a blacksmith. I know, that's really historical.

My twist on things is that the blacksmith could make different kinds of weapons based upon attribute combinations that the person has. Also the actual weapons being produced could change in attributes depending upon which sequence of blacksmith skills were used during the process. Like warming the sword, use single hammer strike, double hammer strike, warm the sword again, then do a triple hammer strike would produce a glistening purple sword with +1 armor penetration.

Just a rough idea.
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Old Feb 06, 2008, 03:01 PM // 15:01   #44
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Quote:
Originally Posted by DarkNecrid
No that's Guild Wars 1.

Thinking the same rules and game methology applies to a sequel is, quite frankly, ignorant.
And I think given what we've been told about GW2 that it's going to be much, much more different than GW1.
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Old Feb 06, 2008, 03:22 PM // 15:22   #45
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Quote:
Originally Posted by Bryant Again
And I think given what we've been told about GW2 that it's going to be much, much more different than GW1.
But consider that they stated they were making Guild Wars 2 to fix the small mistakes they made in Guild Wars 1 (small is relative, they've become more glaring over time), while keeping what works. Not being gear-based works. Not having to grind like crazy just to have a good character works. They are NOT going to step away from what works, and just because feature lists sound like "zomg WoW-clone" does not mean they will be. Call me naive, but I maintain faith that ArenaNet believes in their game-making methodology.
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Old Feb 06, 2008, 03:28 PM // 15:28   #46
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It should be like its now.
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Old Feb 06, 2008, 03:41 PM // 15:41   #47
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Quote:
Originally Posted by Nightow
I had related idea the other day on crafting in GW2. What if what you used on a weapon changed it's appearance? Like immagine if you added a fiery mod to a generic short sword
(...)
Same thing with other mods. Like adding a icy mod to a weapon would maybe make it have an icy sheen to it or a lightning mod would make an item appear ot have a electrical effect like the storm bow.
Yes, this makes sense and would also look quite nice.

This is also no crafting system or not question but would work with the existing system already.


The question is how much more standard MMO-ish GW2 should become.
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Old Feb 06, 2008, 03:47 PM // 15:47   #48
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Quote:
Originally Posted by Longasc
Yes, this makes sense and would also look quite nice.

This is also no crafting system or not question but would work with the existing system already.


The question is how much more standard MMO-ish GW2 should become.
I will kinda quote myself on this. It should stay totally GWish till the endgame. We should have more to do endgame than to farm titles and money. I know GW was not designed to sustain people playing for over thousands and thousands of hours, but it ended up being that way. They should realize that we want to stay around and play longer than the boundries of the game will let us. So hopefully they will adopt some endgame content from other MMO's or take some inspiration and create some endgame content of their own.
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Old Feb 06, 2008, 04:05 PM // 16:05   #49
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Crafting skin-buffs would be good, like making a skin glow/shine/sparkle ect. because of the material you crafted into the weapon/armor.
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Old Feb 06, 2008, 04:27 PM // 16:27   #50
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Visual mods only, then /signed...
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Old Feb 06, 2008, 04:46 PM // 16:46   #51
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Quote:
Originally Posted by DarkNecrid
No that's Guild Wars 1.


Thinking the same rules and game methology applies to a sequel is, quite frankly, ignorant.
And also the ethos behind Guild Wars 2...

As stated above, Guild Wars 2 is the culmination ofnot being able to keep adding to Guild Wars 1, so why step away from a formula that is currently working?

Besides, the game will be balanced around PvP, just as Guild Wars 1 is and anything from PvE that gives an advantage in PvP is NOT balanced
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Old Feb 06, 2008, 05:00 PM // 17:00   #52
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Originally Posted by Lonesamurai
And also the ethos behind Guild Wars 2...

As stated above, Guild Wars 2 is the culmination ofnot being able to keep adding to Guild Wars 1, so why step away from a formula that is currently working?

Besides, the game will be balanced around PvP, just as Guild Wars 1 is and anything from PvE that gives an advantage in PvP is NOT balanced
They have already stated that PvP (GvG with UAX, PvPers arent going to do the PvE PvP mode they put in...bet it.) is seperate from PvE, and requires you to make a sep. character for it.

So no.
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Old Feb 06, 2008, 05:01 PM // 17:01   #53
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Quote:
Originally Posted by Lonesamurai
Your idea was fine and dandy and I was evenagreeing with you til you mentioned the bolded part

ITS GUILD WARS PEOPLE, YOUR NOT SUPPOSED TO HAVE BONUSES THAT OTHERS MAY NOT BE ABLE TO GET!!!
This is going to be GW2 not GW1 repeat. Things will be different and a LOT changed from GW1 otherwise it wouldn't be worth making. Soooooo, there will be new and DIFFERENT things and ways to get things in GW2 compared to GW1. All sequels have been different with a LOT of things changed from the orgional, you must not have been around the gaming world very long.

Quote:
Thinking the same rules and game methology applies to a sequel is, quite frankly, ignorant.
QFT again and exactly how I think GW2 will be. I find it funny that the carebears of GW1 want everything to be the SAME in GW2 to cater to them again as GW1 did, but, GW2 is all about something completely different to bring in a larger crowd and different crowd of gamers. Namely more hardcore types from the likes of WOW and the rest of the other mmorpgs out there. Poor carebears not going to get their cake an eat it to this time around.

Quote:
Besides, the game will be balanced around PvP, just as Guild Wars 1 is and anything from PvE that gives an advantage in PvP is NOT balanced
Ummm el wrongo there bud. GW2 is "separateing' pvp from pve this time around that's been said a bunch of times already. So there will be pve only skills much like we've been seeing in Nightfall and of course GWEN (GWEN is a PEEK into GW2 just so yah know). Plus the new "consumables" that make you more powerful than other players already who don't have access to them. (for those carebears that think there aren't things that enhance your power already in GW). Then there are those SUPER skills like URSANS to make one even MORE powerful than a normal player. Great INSIGHT into GW2 right there in GWEN folks. Get ready itsa comin and there will be changes and skill > time won't be it's selling point this time around either. Be prepared for GRIND WARS YAY!

Last edited by Red Sonya; Feb 06, 2008 at 05:10 PM // 17:10..
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Old Feb 06, 2008, 05:38 PM // 17:38   #54
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Quote:
Originally Posted by DarkNecrid
They have already stated that PvP (GvG with UAX, PvPers arent going to do the PvE PvP mode they put in...bet it.) is seperate from PvE, and requires you to make a sep. character for it.

So no.
Actually your wrong

It is stated that you take "your character" to the mists where your character will be buffed to max to take part in the PvP

They haven't stated anywhere that there will be seperate PvE and PvP characters and if they have, link and prove me wrong

Quote:
Originally Posted by Red Sonya
This is going to be GW2 not GW1 repeat. Things will be different and a LOT changed from GW1 otherwise it wouldn't be worth making. Soooooo, there will be new and DIFFERENT things and ways to get things in GW2 compared to GW1. All sequels have been different with a LOT of things changed from the orgional, you must not have been around the gaming world very long.
Where are you guys getting this information... cos its not the same as I'm reading on the OFFICIAL WIKI and in the interviews and press releases

Especially as nothing more than those interviews and press release and whats posted on the Wiki has been said so far



Quote:
Originally Posted by Red Sonya
QFT again and exactly how I think GW2 will be. I find it funny that the carebears of GW1 want everything to be the SAME in GW2 to cater to them again as GW1 did, but, GW2 is all about something completely different to bring in a larger crowd and different crowd of gamers. Namely more hardcore types from the likes of WOW and the rest of the other mmorpgs out there. Poor carebears not going to get their cake an eat it to this time around.
Its NOT going to be completely different, its a continuation of what we already know and have, but yes I agree, its going to piss off more carebears that its not a free WoW than Guild Wars1 did


Quote:
Originally Posted by Red Sonya
Ummm el wrongo there bud. GW2 is "separateing' pvp from pve this time around that's been said a bunch of times already. So there will be pve only skills much like we've been seeing in Nightfall and of course GWEN (GWEN is a PEEK into GW2 just so yah know). Plus the new "consumables" that make you more powerful than other players already who don't have access to them. (for those carebears that think there aren't things that enhance your power already in GW). Then there are those SUPER skills like URSANS to make one even MORE powerful than a normal player. Great INSIGHT into GW2 right there in GWEN folks. Get ready itsa comin and there will be changes and skill > time won't be it's selling point this time around either. Be prepared for GRIND WARS YAY!
Again, Link and prove to me that its going to be seperated, otherwise, shut up with bad info

Last edited by Lonesamurai; Feb 06, 2008 at 05:42 PM // 17:42..
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Old Feb 06, 2008, 06:07 PM // 18:07   #55
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I don't get it, what's the difference between taking materials to a crafter and having him craft you a weapon/armor, or using the materials you have to craft your own weapon or armor? The chance of failure when you do it yourself? Sounds like a lot of fun...
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Old Feb 06, 2008, 06:13 PM // 18:13   #56
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Quote:
Originally Posted by Lonesamurai
Actually your wrong
It is stated that you take "your character" to the mists where your character will be buffed to max to take part in the PvP
That's wrong too.

"The Mists" is their AB/battlegroundfest PvP where you take your PvE characters and whatever item/stats you got and join a large team of chaos.

The "e-sport" PvP (GvG), your PvE character is given a fixed level and access to all skills/items at that same level for the duration of your stay.

They've said nothing about dividing skills, but nothing about keeping them together either.
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Old Feb 06, 2008, 06:20 PM // 18:20   #57
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I wouldn't mind being able to level up some crafting skills to make my stuff more snazzy. I'd rather grind to get skills than grind to get materials and cash for stuff but that's just me.
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Old Feb 06, 2008, 07:10 PM // 19:10   #58
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Quote:
Originally Posted by FoxBat
That's wrong too.

"The Mists" is their AB/battlegroundfest PvP where you take your PvE characters and whatever item/stats you got and join a large team of chaos.

The "e-sport" PvP (GvG), your PvE character is given a fixed level and access to all skills/items at that same level for the duration of your stay.

They've said nothing about dividing skills, but nothing about keeping them together either.
Exacty we know nothing apart from what has been stated

I'm going purely on the wiki/press releases/interviews, but of course as soon as anything new is revealed, I'll be all over it
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Old Feb 10, 2008, 11:03 PM // 23:03   #59
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Crafting professions FTW! You should be able to experiment with different formulae as well to create unique looks which can be sold to others.

I also agree with many who have added that this should all be about the 'look' and not some unbalanced super-uber-leet combination of items that create a one-hit death weapon.

/signed very much on more uniqueness in the game and other ways to make gold.

/unsigned on anything that would hurt the balance that currently exists.
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Old Feb 11, 2008, 12:37 AM // 00:37   #60
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As always, I would agree if a single character can learn everything.

MAking people have to choose and not being able to get everything or at least one character of each possibl combination worst you can do. In the same Way in GW1 you can have 10 characters with all skills, if they add crafting jobs, either you can have one character with each job, or you can have a single character learning all jobs.

All jobs in one character is better, of course.


My choice? Players need NPCs to learn how to craft, but they can craft anywhere after that.

- Go talk to NPC 1. Pay for recipe. You now can make long swords as long as you have the materials.
- Go kill creature A. Creature drops recipe. Take recipe to NPC and pay to decipher recipe. Now you can make Dolyak horn bows as long as you have the materials.

Direct, without chances or grinding.
Maybe a title so items cost up to 10% less or so to be made, but nothing much more than that.
A PvE item crafting panel with in-game plot explanation.
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